Roll the Dice
Take your turn by rolling the dice and use your roll to move your playing piece around the board.
Roll the dice, climb the ladders,
avoid the snakes and be the champion!
Play the classic Snake & Ladder race to square 100 in your browser. Roll the dice, climb the ladders, avoid the snakes and race two, three or four players to the top. Every new account starts with 200 free coins, enough for 20 games. It works on desktop, tablet and mobile, and there is nothing to download.
20 free games for every new account. Each game costs 10 coins and new accounts start with 200 coins. You can try the game first, and if you enjoy it you can buy more coins in the shop whenever you like.
Welcome to People Snake & Ladder — a fun online board-game experience where every dice roll can change your journey. Move across the board, climb ladders, avoid snakes and keep playing until you reach the finish.
Take your turn by rolling the dice and use your roll to move your playing piece around the board.
Find a ladder on the board and your journey can take you higher, helping you move closer to the finish.
Be careful where you land. A snake can send your playing piece down the board and change your progress.
Keep taking your turns, move around the board and try to make your way towards the final square.
Keep playing until a player reaches the end of the board. The journey is full of snakes, ladders and surprises.
Snake & Ladder is a race to square 100. You roll a die, move your token that many squares, climb any ladder you land on and slide down any snake. This guide covers the rules, the ways to play on this site, and a few ideas to get more out of each game.
Every player starts off the board (or on square 1, depending on the version) and tries to be the first to reach square 100, the last square on the board. The board is a 10 × 10 grid numbered from 1 in the bottom-left corner. The numbers run left to right along the bottom row, then right to left along the next row up, and so on in a zig-zag until the top row ends at 100.
Only the square where your token stops counts. Passing over the foot of a ladder or the head of a snake in the middle of a move has no effect.
These two features are what make the game exciting, because a single roll can change who is winning.
| Square type | What happens | Effect on your race |
|---|---|---|
| Foot of a ladder | You climb to the top of the ladder. | A big jump forward. |
| Head of a snake | You slide down to the tail of the snake. | You lose ground, sometimes a lot of it. |
| Any other square | You stay where you are. | No change. |
In the classic rules you must land exactly on square 100 to win. If your roll is too high, you stay where you are and try again on your next turn. For example, if you are on square 97 you need a 3, and any roll of 4, 5 or 6 leaves you in place. Some families play a looser version in which any roll that reaches or passes 100 wins. Many versions also give an extra roll when you throw a 6. Rules can differ slightly from one version to the next, so the board and the messages you see during an online game are always the ones that apply.
A quick head-to-head race to square 100. A good way to learn the board and the rules.
Two players share one device and take turns rolling the die.
Choose three or four players and pass the device around the table.
Snake & Ladder is mostly a game of luck, since the die decides every move. That is also why it works so well for mixed groups of children and adults: everyone has a real chance of winning. A few things still make a difference to how much you enjoy it:
In the classic version there are no decisions to make, because the die decides every move. Strategy only appears in variants that give players a choice, such as deciding whether to take a ladder. Our odds and strategy article explains this in more detail.
A game between two or three players commonly lasts somewhere between five and fifteen minutes, but luck can make it much shorter or longer. A run of snakes can drag a game out.
The game takes two, three or four players. Everyone plays on the same device and passes it along after each turn.
No. The game runs in your web browser on desktop, tablet and mobile.
It began in ancient India as a board game that taught moral lessons. You can read the full story in the history of Snake & Ladder.
Coins are an optional virtual currency used in the game. They are for fun only and have no cash value. See the About page for details.
Snake & Ladder began as a teaching game in ancient India and is still played by families all over the world. Here are some articles for the curious:
From Moksha Patam in India to Victorian England and Chutes and Ladders in America.
Is there any skill in a dice game? The maths of how long a game lasts and why it feels unfair.
Counting to 100, taking turns and coping with a slide down a snake.
Snakes and Ladders looks like a simple children’s race, yet it has been played for centuries and began life as a way of teaching right from wrong. Here is how it travelled from India to the rest of the world.
The game is generally traced back to ancient India, where it was known by names such as Moksha Patam (also written Moksha Patamu) and Gyan Chauper. The word moksha refers to liberation, the release from the cycle of birth and rebirth in several Indian religious traditions. The board was a picture of a spiritual journey, and reaching the final square stood for reaching liberation.
Exactly when and where the game began is hard to say. Some traditions credit the thirteenth-century Marathi saint-poet Dnyaneshwar with inventing it as a teaching tool, while other accounts place its origins in earlier centuries. Historians do not agree, and the early boards were painted on cloth or paper that rarely survived, so the earliest history remains uncertain.
On the traditional boards, ladders represented virtues such as generosity, faith and humility, which lift a person upward. Snakes represented vices such as anger, greed and theft, which drag a person down. Many boards carried more snakes than ladders, a reminder that the path of virtue is harder than the path of vice. The number of squares, and the placement of each snake and ladder, varied from one painted board to another, and some boards used different themes for different regions and schools of thought.
The die (or, in the earliest versions, cowrie shells and dice sticks) added the element of fate. A player could be doing everything right and still be sent backward by one unlucky throw, which was precisely the lesson: effort and good conduct matter, but life also contains chance.
The game reached Britain in the late nineteenth century, brought back by British families who had lived in India. British manufacturers adapted it for the Victorian nursery. The name became Snakes and Ladders, the board was printed in colour, and the moral message was kept but softened into a lesson about good behaviour for children. Many early British boards showed small scenes of good deeds beside the ladders and misbehaviour beside the snakes.
In 1943 the American company Milton Bradley released a version called Chutes and Ladders. The snakes were replaced by slides, and the board showed children climbing ladders after good deeds and sliding down chutes after bad ones. The change is often explained by the idea that slides were friendlier to young players than snakes. The game became one of the best-known children’s games in North America and is still sold today.
Few games are as easy to learn. A child who can count to six can play, and the large swings in fortune keep every player hopeful until the end. It has also become a favourite example in classrooms and textbooks, where it is used to illustrate probability and a branch of mathematics called Markov chains. If you are curious about that side of it, read our article on the odds and strategy of Snakes and Ladders.
Today the game has moved on to phones and computers, where the dice rolls and the counting are handled for you and you can play with friends and family wherever you are. The idea at its heart, a race made exciting by sudden ups and downs, is the same one that players enjoyed hundreds of years ago. Ready to try it? Play People Snake & Ladder or read the rules.
A note on sources. The history of the game is partly legend. Where we say “traditionally” or “some accounts”, historians disagree or evidence is thin. If you know of a correction, let us know.
The short answer is no: in the classic game every move is decided by the die. The longer answer is more interesting, because the maths of Snakes and Ladders explains why games feel so swingy and when choices can matter.
A strategy is a way of choosing between options. In classic Snakes and Ladders you roll, you move exactly that far, and any snake or ladder you land on is applied automatically. You never choose a direction, a piece or a square. That means two players of very different skill have the same chance of winning, apart from the small advantage of moving first.
This is a big part of the appeal. A five-year-old and a grown-up are on equal terms, so the game is a good one for families.
Without any snakes or ladders, a die averages 3.5 per roll, so a single player would need about 29 rolls to cover 100 squares (100 ÷ 3.5), and slightly more if an exact finish is required. Snakes and ladders change that average. On the well-known Milton Bradley Chutes and Ladders board, the commonly quoted average for one player is about 39 turns, which is longer than the plain track because the slides cost more than the ladders gain. Other boards give different answers, because the length of a game depends on where each snake and ladder is placed.
| Board | What affects game length |
|---|---|
| Plain 100-square track | Only the die: about 29 rolls plus the exact-finish wait. |
| Many snakes near the end | Longer games, because players are sent back just before finishing. |
| Long ladders near the start | Shorter games, because early leaps skip large parts of the board. |
Our brains look for patterns, and the game produces dramatic ones. A long ladder can lift a player forty or fifty squares in one turn, and a long snake can undo most of a player’s progress. Because the average roll is small and the board is large, one lucky or unlucky square can outweigh many ordinary turns. Players then feel the game is rigged for or against them, when it is simply having the kind of big swings the board was designed to produce.
A well-known way of studying this is a Markov chain. You list every square as a state, work out the probability of moving from each square to every other square in one roll, and then calculate how long the game lasts and how often each square is landed on. Because the player’s next position depends only on the current square and the next roll, the board fits the method perfectly. This is why the game appears so often in university probability courses.
Yes, slightly. The first player gets the first chance to reach the end, so in a two-player game the first mover wins a little more than half of games. The edge is small enough that you will not notice it in a single game, but it shows up when thousands of games are simulated.
Strategy becomes possible only when the rules give players a choice. Here are some common variants:
In variants like these, the smart move is to calculate which squares are one roll from a ladder and avoid squares that are one roll from a long snake. Our classic game keeps to the simple, luck-based version described on the how to play page.
Snakes and Ladders is a game of chance, and that is the reason it works. There is nothing to master and nothing to resent, so you can concentrate on the fun of the race. If you would like to see how the luck plays out, play a game now and count the turns.
Accuracy note. Average game lengths depend on the exact board. The 39-turn figure refers to one commonly analysed layout and is given as an illustration, not as a statistic about this site’s own boards.
Snakes and Ladders is more than a way to pass a rainy afternoon. For young children it is a gentle workout for counting, number recognition, patience and handling disappointment. Here is how parents and teachers can get more from a game.
The game is full of words that children need: first, next, last, higher, lower, more, fewer. Narrate as you play. “You are ahead of me. I am three squares behind you. If I climb this ladder I will be higher up than you.”
Waiting is difficult at four or five years old. A game with clear turns gives lots of low-pressure practice. A few ideas:
For many children the first big slide down a snake is a real disappointment. It is also a safe place to learn to cope. Acknowledge the feeling (“that is frustrating”), then model a calm response yourself. When you land on a snake, say “oh no, down I go!” with a smile, and keep playing. Children copy what adults do far more than what they say.
Because the result is entirely luck, no one has done anything wrong. You can point that out: “It is not because you did something badly. The dice just did that.” That can be a relief for children who worry about mistakes.
Older children can start thinking about chance. Ask them to predict how often each number will appear, then roll a die twenty times and record the results in a tally chart. Ask: “Which number came up most? Do you think it would be the same next time?” This is the beginning of understanding that chance is uneven in the short run but balances out over many rolls. Our article on the maths behind the game goes further for curious adults and teenagers.
| Age | Suggested adaptation |
|---|---|
| 3–4 | Small board (1–30), a helper to count, ignore the exact-finish rule. |
| 5–6 | Full board, child counts alone, parent checks. Introduce “exactly 100” to practise subtraction. |
| 7–9 | Add questions: “how many more to reach 100?”, or roll two dice and add. |
| 10+ | Predict, record and graph results over many games. |
If you play on a screen, sit with the child and keep the same habits: count the squares aloud, talk about what happens, and use the game as a conversation starter rather than a babysitter. The how to play page explains the rules, and our pass and play mode lets two people share one device.
This article offers general play ideas for families and teachers. It is not professional educational advice, and every child develops at their own pace.
Partly. Every new account starts with 200 free coins, enough for 20 games, because each game costs 10 coins. After that you can buy more coins in the optional shop. Coins are virtual, have no cash value and are for fun only. The guides and articles on this site are free to read.
No. The game runs in your web browser on a computer, tablet or phone.
Yes. Choose two, three or four players and share one device, passing it along after each turn.
In the classic game the die decides every move, so luck is what counts. That is why children and adults can play on equal terms. See the odds and strategy article.
Two, three or four players take part. They share one device and take turns.
Read about the site and how it is run on the About page, or get in touch.
People Snake & Ladder is an online version of the classic board game, built to be played in a web browser with no download.
Snake & Ladder is one of the few games that a grandparent and a four-year-old can enjoy together on equal terms. We wanted a version that is quick to start, works on a phone or a laptop, and keeps the feel of the real board while adding the option to play with friends who live far away.
You can create an account to save your progress. The game includes an optional shop where players can buy virtual game coins. Coins are used inside the game only: they have no cash value, cannot be withdrawn or exchanged for money, and are not a form of gambling. The shop terms are set out in our Terms and Conditions.
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Questions, bug reports and feedback are welcome. Visit the contact page.