📜 HOW THE GAME WORKS
Everything about playing People Snake & Ladder — the rules,
what the board does, the odds behind it, and what counts as fair play.
By the People Snake & Ladder team · Updated October 2026
The rules, in about a minute
The board runs from square 1 in the bottom left to square 100 at the
top. Everyone starts off the board and takes turns rolling one die.
Roll a four, move four squares. First player to land exactly on 100
wins the game.
That word exactly matters. On 97 you need a three. Roll a five
and you stay where you are and lose the turn, because there is nowhere
past 100 to move to. Plenty of games are decided by somebody sitting
on 98 rolling everything except a two.
Snakes and ladders: where they actually are
There are nine ladders and nine snakes on this board, and
they sit in fixed places. Land on the foot of a ladder and you climb
to the top. Land on a snake’s head and you slide to its tail.
The ladders lift you from:
Square 7up to 14
Square 9up to 30
Square 13up to 33
Square 19up to 38
Square 36up to 45
Square 55up to 67
Square 61up to 82
Square 65up to 84
Square 69up to 91 — the biggest climb on the board, 22 squares
And the snakes drop you from:
Square 16down to 5
Square 47down to 15
Square 49down to 11
Square 56down to 47
Square 62down to 39
Square 64down to 43
Square 87down to 48 — the longest slide, 39 squares
Square 95down to 75
Square 98down to 77 — two squares from winning
Why nobody celebrates early
Look at the last few squares. Square 98 sends you back to 77, and 95
sends you to 75. The closer you get to winning, the more there is to
lose. A player on 94 is one bad roll from starting the last stretch
over again.
The other square worth knowing is 87. Land there and you drop
all the way to 48 — thirty-nine squares gone in one turn. It is
the longest slide on the board and it sits right in the middle of the
home straight. Squares 49 and 47 are nearly as bad, dropping you to 11
and 15.
The flip side is the run of ladders in the 60s. Square 61 carries you
to 82, 65 to 84 and 69 to 91, and any one of them can turn a losing
game around in a single roll.
What counts as fair play
Every roll is generated fresh at the moment you press the button. Rolls
are never weighted for or against a player, and the game does not know
what is coming next any more than you do.
There is an undo button for genuine mistakes — a mis-tap,
or a player rolling out of turn. It steps the board back one move.
It is there to fix errors, not to re-roll a bad result, and in a
friendly game it is worth agreeing up front when it is allowed.
Playing with two, three or four
The game takes up to four players on one device. Everyone plays on the
same board and passes the phone or tablet along after each turn, the
same way you would slide a board across a table.
More players means a longer game and more chance that somebody hits a
ladder you wanted. Two players is quick and sharp. Four is chaos, and
usually more fun.
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How coins and games work
Coins are virtual and just for fun. They are tied to your account
rather than to one device, so if you sign in on a phone and later on a
laptop, your balance follows you. They have no cash value and cannot be
exchanged for money.
Each game costs 10 coins, and every new account starts with
200 free coins, which is 20 games. When you run low you can buy
more from the shop. That is optional, and the guides on this site are
free to read either way. Payment is handled by Stripe, and this site
never sees or stores your card details. Refunds are covered in the
terms.
The odds: how long a game really takes
We worked out what this exact board does to a single token, using the
real snake and ladder positions and the exact-roll rule for the finish.
The results are worth knowing before you start a game.
| Question | Answer |
| Average turns for one token to reach 100 | about 63 |
| Typical (median) number of turns | 52 |
| Quick games: 1 in 10 finish within | 25 turns |
| Slow games: 1 in 10 take more than | 114 turns |
| Ladders climbed in an average game | about 4.5 |
| Snakes hit in an average game | about 7 |
| Chance of hitting at least one snake | about 93% |
The game you actually play is a race, and the number that matters is
how long it takes until the first token finishes. With more
players that comes sooner:
| Players | Average rounds until someone wins |
| 2 | about 43 |
| 3 | about 35 |
| 4 | about 31 |
Going first barely helps. In a two-player game the first player wins
about 50.5% of the time, so there is no real advantage to arguing over
who starts. These figures come from simulating the board many times, so
treat them as close averages, not promises about any single game.
The squares you will land on most
Not every snake and ladder gets the same attention. Squares early in
the board are passed by almost everyone, while some ladders sit in a
part of the board most tokens skip past. In our simulation, these are
the share of games in which a token lands on each square at least once:
| Square | What it does | Games where you land on it |
| 55 | ladder up to 67 | about 62% |
| 49 | snake down to 11 | about 56% |
| 36 | ladder up to 45 | about 52% |
| 47 | snake down to 15 | about 51% |
| 87 | snake down to 48 | about 45% |
| 98 | snake down to 77 | about 39% |
| 69 | ladder up to 91 | about 27% |
| 65 | ladder up to 84 | about 21% |
The pattern is easy to see. The big ladders at 65 and 69 are the
rarest to find, while the heavy snakes at 47 and 49 catch about half of
all games. That is why games feel harsh in the middle of the board, and
why a token that gets past square 50 without sliding is in good shape.
Using Hint and Undo well
The Hint button looks at where the current player is standing and
checks the next six squares. If a ladder is in range it flashes that
square and tells you which number to hope for. If a snake is in range it
flashes the snake and tells you which number to dread. If neither is
near, it simply tells you where you are.
Be clear about what it does not do. The die decides the move, so Hint
cannot change your roll. It is a way to see danger coming, and it is a
good teaching tool: ask a child to say which number they are hoping for
before they press Roll.
Undo takes the board back one move. It is meant for slips, such
as tapping Roll for the wrong player. If you are playing for fun with
children it is a kind option; if you are playing competitively, agree
before you start that it is for mistakes only.
Hosting a game night
Snakes and ladders works best as a game that sits in the background of
something else: tea, a catch-up, a family evening. A few things make it
run smoothly on a single device.
- Choose the player count first. The game supports two to four players, and each player gets their own coloured token: red, blue, green and yellow.
- Agree the house rules. Decide whether Undo is allowed, and for young children whether they need an exact roll on 100.
- Keep the device flat on a table so everyone can see the board, and pass it only when the turn changes.
- Let the youngest player count the squares aloud. It is a gentle way to practise counting and addition.
- Expect a short game. With four players the average game is around 31 rounds of rolls before someone reaches 100.
Remember that each game uses 10 coins from the account that started it.
If you are hosting, check your balance before guests arrive.
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